The INGAME project maintains transformative potential facilitating engagement with the wider community both at the local and at the EU level in a most innovative manner since some of the most successful means for building knowledge, skills and the values required for democratic citizenship relate to the growth of youth’s abilities to practice civic problem solving and engage in cooperative, project-based learning and simulations of real-world conditions. Thus, we aspire to integrate the potential of digitally mediated social environments into the fostering of innovative learning communities for the youth. The output of our project, a role-playing adventure, online game will allow users to explore previously inaccessible settings and learn from simulated experience. The overall value of the game will be to enhance critical reflection on social and political circumstances, build skills and stimulate interest for collective action. The project outcomes will include the design of a ‘good-practices’ guide on how to apply games in civic education contexts as well as feedback mechanisms that will assist the maintenance process for the future uses of the tool. Finally, a critical aspect of the innovative character of the project will be the development of the game for mobile platforms to be adapted and downloaded to smart phones and mobile pads, which will maximize the accessibility, the impact and the penetration of the game in young adults groups.
Project Duration:36 months
Project Start: 15 Jan 2020
Project End: 14 Jan 2023
This project has been funded with support from the European Commission. This publication (communication) reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. [Project number: ]