ENHAGA is a cutting edge two-year project that will develop and implement innovative practices to eliminate cyber harassment for female gamers
The projects objectives include:
Preventing and combatting psychological online harassment especially for girls and young female gamers
Promoting capacity-building for relevant professionals in the gaming sector
Making provisions for gamers from diverse backgrounds by helping to spread knowledge about the need to combat violence based on gender
The project’s outputs include:
Work Package 1: Project Management & Coordination
During this phase that runs through the whole project implementation period, the consortium will deliver and report upon a meticulously designed work plan, while ensuring all necessary quality assurance and evaluation processes.
Work Package 2: ENHAGA State of the Art and Ecosystem Mapping
During this phase the consortium will:
investigate the current status, challenges and gaps in combating cyber sexual harassment, particularly towards female gamers
identify case studies and lessons learned from the design, development and implementation of combating cyber sexual harassment practices at EU and international level
collect the needs, the perceptions, the challenges and the expectations of the stakeholders
inform, support, progress and adjust the development of the ENHAGA tools based on the outcomes of the overall ecosystem mapping of status, challenges, gaps, practices and methods in combating cyber sexual harassment, particularly towards female gamers.
Work Package 3: ENHAGA game, plug-ins & training
This phase of the project is devoted the following objectives:
To design and developed a need and gaps oriented game to combat sexual cyber-harassment
To develop and adjust an online game as well as reporting and muting plug-ins to combat sexual harassment in gaming
The instructional design of an informed and needs oriented training package for target groups and beneficiaries
To develop innovative learning tools and the platform where the game and the training activities will be hosted
To design and develop the ENHAGA Training toolkit, an online behavior guide, a component of the wider ENHAGA toolkit, to assist the transferability and adaptation of ENHAGA outcomes in different training contexts
Work Package 4: ENHAGA Learning and Training Activities Implementation
During this phase of the project the partners will implement the Learning Activities in all their countries and multiply its online use and accessibility in the majority of EU member states, to at least 400 young females.
ENHAGA partners will build the capacity, skills and understanding of at least 200 youth workers, social workers, gender equality practitioners and education staff. Also, they will provide access to at least 100 trainers from all partner countries in the Training material. Furthermore, they will collect good examples of implementation that will support the future spread, and effective implementation of the ENHAGA Training Toolkit.
Work Package 5: Dissemination and Sustainability
During the course of this horizontal phase that will be guided by the present report, the ENHAGA partners are expected to deliver concrete information and dissemination material that will enable the implementation of a successful communication plan and public awareness raising campaign. Additionally, it will include the setup up of the national info days, the setup of the ENHAGA Stakeholders Network and the Final International Conference.
P1: Cooperativa Sociale San Saturnino onlus [SANSAT] – Italy
P2: Kyttaro Enallaktikon Anazitiseon Neaon [KEAN] – Greece
P3: Ten Ton Train LTD – Cyprus
P4: Restorative Justice for All cic – United Kingdom
P5: Symplexis – Greece
P6: Center For Social Innovation Ltd [CSI] – Cyprus
P7: Alternata S.i.lo.s. Societa’ Cooperativa Sociale – Italy