The project aim is to develop relevant and high-quality skills and to support young adults (especially NEETs in age 20-30) in acquiring entrepreneurial competences with special focus on developing skills needed for the future entrepreneurs that will be inevitable for tomorrow’s jobs but are not considered crucial for the jobs today (with special focus on: complex problem solving, critical thinking, creativity, people management and coordination with others).
This aim will be achieved through:
- deepen research of current training needs of young adults and skills needed for the future in area of entrepreneurship;
- creation of a virtual E-game that allow to work innovatively on these skills, in order to foster people’s participation in the labour market and make them play an active role in society and achieve personal fulfilment;
- creation of didactic handbook for using the game;
- wide dissemination and exploitation;
Primary target group: young adults, students and NEETs in age between 20 – 30.
Secondary target group: adult educators/facilitators including career advisors working in the non-formal education settings.
Project Duration: 24 Months
Project Start: 01/10/2019
Project End: 30/09/2021
This project has been funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. Project Number: 2019-1-DK01-KA204-060180his project has been funded with support from the E