
Distance learning has become a great ally in the current Pandemic situation. The e-diploma project will establish the e-learning in an upper quality level in a three years’ research project, posing the use of Augmented Reality/Virtual Reality, Artificial Intelligence (Machine Learning/Deep Learning), Interactive Technologies, chatbots and gamification in a newly designed e-learning platform.
This project will use techniques and technologies previously proven successfully in the broadcasting, gaming, and eSports industries.
They will be adapted to the educational world developing innovative learning practices. A co-creation methodology will be used to include the main educational actors (teachers, educators, pupils, families, course providers and policy makers) and their social relationships.
Inclusiveness, accessibility and sustainability will also be taken into account.
- To optimize the potential and opportunities of e-learning practices with emerging technologies on experiential topics and to reduce risks and barriers.
- To design and evaluate new educational practices with emerging technologies to modify the e-learning process to overcome existing barriers and mitigate the risks.
- To develop an innovative e-learning platform with emerging technologies, and describe its impacts to the learning, educational policies and society.
- Institute of New Imaging Technologies – UJI
- UNIVERSITY OF TALLIN DELFT UNIVERSITY OF TECHNOLOGY
- UNIVERSIDAD POLITECNICA DE VALENCIA
- BRAINSTORM MULTIMEDIA,
- BUDAPEST UNIVERSITY OF TECHNOLOGY AND ECONOMICS
- ARIS TRAINING AND RESEARCH COOPERATIVE,
- CENTRE FOR SOCIAL INNOVATION
- European Association for Innovation and Growth

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.
Project number: 101061424